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Developers usually know better than to try and clone such usually untouchable classics like Zelda, but somehow Vigil has nailed it, and this could well be the closet Sony-owning Zelda fans will get to Nintendo’s much loved series. It’s really strange to play a game that uses so many other titles’ ideas and still enjoy it as a wholly new experience. With solid presentation and game mechanics from some of the industriy’s best titles, Darksiders developers, Vigil, didn’t get too complacent, and not only does the game actually manage to pull off all the collected ideas, and mix them into a well balanced game, the core controls are smooth and responsive, and the general feel of the game is great. The world is also visually striking, despite the constant theme of ruin and destruction, and the locations you visit, including the dungeons, are all interesting and don’t rely on too many gaming clichés.Īudio is well taken care of, too, with some solid voiceover performances, especially by Mark Hamill who voices War’s Jailer, the Watcher. Characters and enemies are all bright and bold, which is no surprise having been designed by famed comic book artist Joe Madureira. Visually, Darksiders is very impressive, if sometimes a little generic. Souls are farmed from enemies, and can also be found in treasure chests strewn around the world.
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The latter of these is used to power War’s special abilities, including AoE attacks, stone skin and other pyrotechnic moves. There’s a lot of soul collecting to do as well, a hint of Devil Mary Cry, and you can find souls to use as currency (blue), restore life (green) and wrath (yellow).
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While in the overworld you’ll proceed from location to location and will often run into areas that are inaccessible, leaving plenty of reason to retread your footsteps later on to access these locations with your newfound abilities. Bosses can also be epic in size, and they can be very impressive beasts. You’re shown the ropes with a flurry of easy foes to defeat, and the initial opening stage is impressive, as you witness the end of mankind.īoss fights are also very similar to Ninty’s action RPG epic, and most involve figuring out the required strategy to defeat them, and using specific items and weapon combinations is usually key. Luckily, this couldn’t be further from the truth, though, because although not afraid to pilfer from everyone else, Darksiders is one damn fine game.Īt first the game starts quite slowly, gradually getting you used to War’s abilities and combat moves. With hardly any new ideas to its name, you’d think that Darksiders would turn out to be a bit of a mess. There’s Panzer Dragoon-style on-rails shooting, God Of War-esque combat moves and finishers, Prince Of Persia wall running and even a Dark Sector-inspired glaive weapon (which, as in Dark Sector, can capture elemental powers). Yep, this is about as close to an unofficial Zelda clone as it gets, and it’s not just Zelda that Darksiders is happy to borrow ideas from. There’s even a horse that War can call upon. It’s so similar to Nintendo’s masterpiece that you could literally replace the game’s textures with Hyrule-themed replacements and you could call this a Zelda story.Īll the elements are there, the smooth lock-on combat, the dungeons filled with puzzles and treasure chests, a sprawling overworld to explore, items to find that allow access to previously blocked areas and more. Darksiders is a third person action RPG, and as I clearly indicated earlier, is a blatant riff on the Zelda series.